We are a leading UK charity dedicated to the prevention and reduction of gambling harm.
According to the World Health Organization, "The gambling-related burden of harm appears to be of similar magnitude to harm attributed to major depressive disorder and alcohol misuse and dependence. It is substantially higher than harm attributed to drug dependence disorder"
Here at Gambling Education Network, we know that sometimes all it takes to change the world is a little support. Since our founding in 2020, we have been determined to make as much impact as possible.
The core of our efforts is to bring out the ideas and passion of people with lived experience to a range of activities that reduce and prevent gambling harm. Through all of our endeavours, we ensure that we display the conviction that matches the need.
We are authentic
We know first-hand that gambling harm can be prevented and that can be life-changing and potentially life-saving for individuals and their loved ones.
We are impact-driven
We believe in our determined resolve to tackle the injustices surrounding gambling harm, hence we specialise in addressing disproportionately affected and neglected issues.
We are lived experience
We believe that individuals with lived experience of gambling harm are the experts and that they should be provided with meaningful opportunities to have a positive impact.
We are inclusive
We believe in making sure our team represents the diverse needs of the populations we aim to serve.
We believe in sharing what we know so that our work can be maximally impactful and reach people affected by gambling harm everywhere.
Do It For Her
A short film by Shehroze Khan. Starring Fady Elsayed.
In 2021, Gambling Education Network began working with Fully Focussed and Million Youth Media on a short film to help raise awareness and understanding of the disproportionate gambling harm experienced by young people from minority backgrounds.
Lived Experience of Gambling Harm
Frequently Asked Questions
About Gambling Education Network
What is Gambling Education Network?
Gambling Education Network is a leading UK charity that was established in November 2020 by individuals with lived experience to create as much positive impact in reducing and preventing gambling-harm as possible.
What is Gambling Education Network's vision?
We want to eliminate the devastating effects of gambling-harm in the current generation of those suffering and prevent the effects reaching future generations.
What is Gambling Education Network's mission?
We believe in people with lived experience and the change that they can bring through research, education, and treatment (RET). Therefore, Gambling Education Networkis lived experience led and lived experience focused.
How is Gambling Education Network funded?
Gambling Education Network is on the Gambling Commissions’ published RET list of approved charities to which licensed operators must direct their annual contributions for research and treatment. To be on this list, organisations must demonstrate their impact, independence and contribute to the National Strategy to Reduce Gambling Harms. To date, we have received no funds directly from the gambling industry.
What is Gambling Education Network's charitable purpose?
‘The relief of those who are in need as a result of a gambling addiction or gambling-related harm and their families through:
About Gambling Harm
What is gambling-harm?
Research has identified a broad taxonomy of harms suffered by those with lived experience of gambling. They categorise the types of individuals into three groups. First, harms experienced by people who gamble. Secondly, harms experienced by affected others of people who gamble. This refers to people who do not gamble themselves, but experience harm which stems from a person who gambles. Thirdly, harms experienced by communities as a consequence of gambling.
For these first two categories of harms, the kinds of harm are categorised into three “temporal modalities”, General, Crisis, and Legacy.
General refers to harm, as the name suggests, which arises from gambling on a general basis, such as the erosion of savings.
Crisis refers to harm that is more extreme and has immediate consequences, such as bankruptcy or relationship breakdown.
Legacy refers to harms which are experienced over a longer period of time, often which arise out of General or Crisis harms, such as ongoing financial hardship or restrictions due to bankruptcy.
Finally, for all three groups, the types of harms experienced are divided into eight categories:
conflict or breakdown,
emotional or psychological distress,
decrements to health,
reduced performance at work or study,
lifecourse and intergenerational harms
What is lived experience?
Lived experience or experts by experience (EbE’s) are individuals who have understanding or knowledge through direct first-hand involvement.
What is the prevalence of gambling harm in the UK?
- Approximately 1% of the adult population has suffered from a gambling disorder in the past 12 months
Approximately 10% of the adult population has suffered from significant gambling harm in the past 12 months
0.5 - 1.2% of the adult population were reported to have a gambling disorder in the past 12 months according to prevalence surveys from 2007 to 2018
- 3.5 - 7.3% of the adult population were reported to suffer harm in the past 12 months but not meet the threshold for gambling disorder (low-risk and moderate-risk harms) from 2007 to 2018
6 - 7% of the adult population were reported to suffer negative effects as a result of another person’s gambling behaviour in 2019 and 2020
0.4 - 1.7% of 11-16 year olds in school were reported suffering from a gambling disorder in the past 12 months from 2014 to 2019
1.2 - 2.7% of 11-16 year olds in school were reported suffering harm in the past 12 months but did not meet the threshold for gambling disorder (at-risk harms) from 2014 to 2019
4.9 and 5.5% of 11-16 year olds reported to suffer negative effects as a result of a family member’s gambling in 2019 and 2020
What is the significance of gambling harm on the population?
- Gambling is a major public health issue and according to the WHO, the gambling-related burden of harm appears to be of similar magnitude to harm attributed to major depressive disorder and alcohol misuse and dependence. It is substantially higher than harm attributed to drug dependence disorder
- Gambling-harm is a significant modifiable risk-factor on an individual level even at levels of harm below the threshold for gambling disorder
- Quality of Life Impacts (Disability Weights, where 0 = full health, and 1 = death)
- Gambling disorder: 0.49 (median of New Zealand & Australia)
- Affected other of gambling disorder: 0.36 (Australia)
- Affected other of moderate-risk gambling: 0.33 (Australia)
- Moderate-risk gambling: 0.33 (median of New Zealand & Australia)
- Low-risk gambling: 0.18 (median of New Zealand & Australia)
- Affected other of low-risk gambling: 0.17 (Australia)
- Quality of Life Impacts (Disability Weights, where 0 = full health, and 1 = death)
Why is gambling harm a race and equality issue?
- Individuals from ethnic minority backgrounds are less likely to gamble, more likely to experience gambling-harm, and less likely to receive treatment for gambling harm
BGPS 2010 (According to DSM-IV)
- Individuals from ethnic minority backgrounds are also more likely to live in areas which have high densities of betting shop
- Other minority groups are also disproportionately impacted by gambling harm, such as those with disabilities and those belonging to gender and sexual minorities, making tackling gambling harm an intersectional issue
About Our Work
Despite gambling-harm having such a profound impact on the quality of life of individuals (both the individual who gambles and those affected by someone else's gambling)
And that on a population level, according to the World Health Organization (WHO) the harm attributable to gambling is recognised as being as significant as the harm that is attributable to alcohol use disorder or major depressive disorder, and many times than the harm attributable to drug use disorders...
We've heard many times that Doctors and others Health Care Professionals (including Psychiatrists!) don't have a clue!
Gambling Education Network has been working hard to change this, and we're pleased to say that we've worked with two of the most popular Medical Education Organisations: Osmosis & Geeky Medics to help change that. We hope that this builds a foundation for more work in this incredibly neglected area of health.
We believe that Health Care Professionals should ask about gambling? A life-changing or potentially a life-saving conversation could begin for individuals (In Great Britain: approximately 1% of adults and 2% of 11-16 year olds have a gambling disorder) who have a gambling disorder, or their affected loved ones.
Moreover, an individual does not need to hit the threshold of gambling disorder in order to suffer the devastating effects of gambling (approximately 1 in 10 are affected by gambling harm in the past year).
That's why we have worked with Geeky Medics to embed that question on gambling in a range of Medical Education history taking skills guides.
Chest pain history
We genuinely believe that this bit of work will have an impact on thousands of Medics and therefore in turn thousands of individuals affected by gambling harm.
Gambling Education Network is a relatively new organisation, but we'll keep continuing to make long-lasting impactful change to this area.
Diverse Communities Workshops
The ‘Preventing Gambling Harms in Diverse Communities’ initiative will deliver free specialist workshops to young people from ethnic minority populations aged 14–24, as well as free training to community and faith leaders. The programme content centres on an understanding of socio-cultural and religious contexts on shame and stigma relating to gambling harms.